Adaptive Fantasy Music: Adventure in the Wilds for Unity

Description

In a mystical world, full of wonder and peril, a bright-eyed young adventurer takes up their sword and sets out from the confines of their hometown. They must travel through sunny grasslands, fey-filled forests, ancient tombs and deadly swamps to find an ancient relic that the world is desperate for. Thus begins a journey full of growth, danger, friendship and betrayal; thus begins an adventure in the wilds.

This is the first of an intended series of adaptive fantasy music packs, alongside my adaptive sci-fi packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape. There are five sets of orchestral tracks designed with a fantasy setting in mind.

Multiple implementation options are provided for the adaptive tracks:

  • Compiled loops
  • Looping adaptive stems for use with an included UE Blueprints / Unity C# classes
  • Original adaptive stems with tails for use with middleware such as FMOD or Wwise
  • Sample FMOD project

Selection of compiled loops: https://youtu.be/fCZb583JsNA

In-game demo for Track 1 - Journey into the Wilds: https://youtu.be/xYyz-_oG8ig

In-game demo for Track 2 - Strokes of Magic: https://youtu.be/9yEngD96UDg

In-game demo for Track 3 - Puzzles in the Black: https://youtu.be/xfxgq6R_lWc

In-game demo for Track 4 - Left to the Fates: https://youtu.be/IxKOC6h7SsI

In-game demo for Track 5 - The Edge of the Wilds: https://youtu.be/7Abhv7wLIH8

Walkthrough: https://youtu.be/PYUy6ZzAkzY

Developed by

Peter Gagliardi

Works with

Unity

Categories

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