Adaptive Sci-Fi Music: Retrofuturistic Dystopia - Unreal Engine

(This version is optimised for Unreal. For Unity and FMOD, please check out this version).

Adaptive music (with in-game system) designed for a dystopian, cyberpunk and/or sci-fi action game. Includes menu music and trailer music for a complete toolkit.


Description

Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.

This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.

Multiple implementation options are provided for the adaptive tracks:

  • Compiled loops

  • Looping adaptive stems for use with an included custom class

  • Original adaptive stems for use with an included FMOD project


Technical details

  • Audio file types: WAV

  • Total Audio Files: 72

  • Unique Tracks: 11

  • 4 Adaptive, each with: Low Threat layer, High Threat layer, Battle layer, 2 melody layers, Prefab built with included classes

  • 4 Menu, each with: Lead-in version, Looping version,

  • 3 Trailer, each with: 2 minute version, 1 minute version

  • Sample rate: 44100 Hz

  • Bit depth: 16 bit

  • Loopable: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)

  • Blueprints Included: 2 (AdaptiveActionMusic, AdaptiveActionTrack), plus a simple Showcase Level

Developed by

Peter Gagliardi

Works with

Unreal

Categories

Audio & Music

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