(This version is optimised for Unreal. For Unity and FMOD, please check out this version).
Adaptive music (with in-game system) designed for a dystopian, cyberpunk and/or sci-fi action game. Includes menu music and trailer music for a complete toolkit.
Description
Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.
This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.
Multiple implementation options are provided for the adaptive tracks:
Compiled loops
Looping adaptive stems for use with an included custom class
Original adaptive stems for use with an included FMOD project
Technical details
Audio file types: WAV
Total Audio Files: 72
Unique Tracks: 11
4 Adaptive, each with: Low Threat layer, High Threat layer, Battle layer, 2 melody layers, Prefab built with included classes
4 Menu, each with: Lead-in version, Looping version,
3 Trailer, each with: 2 minute version, 1 minute version
Sample rate: 44100 Hz
Bit depth: 16 bit
Loopable: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)
Blueprints Included: 2 (AdaptiveActionMusic, AdaptiveActionTrack), plus a simple Showcase Level