Automatically adjust scene exposure to changes in brightness
Simulate real-world eye adaptation. Enable players to see in extremely dark or extremely bright areas. Brighten or darken your game overall with a fixed exposure offset. Control all settings globally and locally using volumes. Set limits to the adaptation using minimum and maximum exposure bounds.
Progressively transition exposure levels over time to simulate realistic adaptation timing. Control the adaptation timing to get the perfect feel when transitioning areas. Unlock realistic light values in your game to immerse players.
- Simulate realistic eye adaptation.
- Set a fixed exposure offset to brighten or darken your scene.
- Control all settings globally and locally with exposure volumes.
- Progressively or instantly transition between exposure targets.
- Immerse players with more realistic lighting.