BlockBuilding

Developed by

denog

Works with

Unity

Create procedural buildings with custom facades, complex roof shapes and non-grid floor plan with curved segments. Each block of the facade has custom settings of size, materials, meshes and UV transform. Buildings can be created in various styles, urban, historic, rural, fantasy, etc., from user-supplied meshes.

The building consists of blocks stacked in vertical columns. Blocks can have non-rectangular shapes and can span across multiple columns. They can be either procedurally generated or created from user-supplied meshes. Materials, UVs, and meshes can be configured for each block, with support for remapping mesh UVs. Each block supports up to two materials.

The generated building is combined into a single mesh per LOD. However, LOD generation is limited to assigning different meshes per LOD—no mesh decimation is supported.

Collider generation is available, with the option to decimate the building mesh for optimization.

Learn more about this and other tools at http://denogruncl.cz/

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