Adaptive Mesh Dither Fade System for Unity – Dynamic Distance-Based Fading & PBR Shader Integration

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Developed by

OccaSoftware

Works with

Unity 2022.3

This Adaptive Mesh Dither Fade System is a comprehensive Unity asset that enables dynamic, distance-based dithering effects for 3D meshes. This system automatically fades out objects as they move away from a specified reference point, creating smooth transitions and offering opportunities for performance optimization and unique visual styles.

Key Features:

  • Precise distance-based dither fading: Objects progressively fade out using a dithering pattern as they move away from a designated reference point, allowing for seamless transitions.
  • Multi-mesh compatibility: Effortlessly apply consistent fading across objects with multiple submeshes, ensuring uniform effects on complex models.
  • Dual reference point system: Set independent reference points for the dither effect and the object, enabling fine-grained control over fade behavior and supporting various gameplay mechanics.
  • Optimized for performance: Automatically caches and updates materials, ensuring efficient handling of objects with multiple renderers.
  • Complete Shader Graph integration: Includes a fully-featured shader graph utilizing the Lit Master node, supporting color, normal maps, metalness, and other standard PBR properties.

Shader Features:

  • Built on the Lit Master node in Shader Graph for full PBR compatibility across Built-In, Universal, and High-Definition Render Pipelines
  • Supports albedo color, normal maps, metallic, and smoothness properties
  • Seamlessly integrates dithering effect with standard PBR lighting
  • Customizable dither pattern and fade parameters

How to Use:

  • Apply the DitherFadeController component to your target object. Assign the “Dither Reference Point” (e.g., camera or specific game object) to determine fade distance.
  • Set the “Object Reference Point” to the object’s transform or a child object representing the fade center.
  • Apply the included shader to your object’s material and adjust PBR properties as needed.
  • Fine-tune dithering parameters in the shader to achieve desired fade effect.

This system allows for the creation of dynamic, visually sophisticated fade effects that respond to object distances in real-time. By combining a flexible C# component with a powerful, PBR-compatible shader, the Adaptive Mesh Dither Fade System offers both visual enhancement and potential performance benefits for your Unity projects.

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