This Adaptive Mesh Dither Fade System is a comprehensive Unity asset that enables dynamic, distance-based dithering effects for 3D meshes. This system automatically fades out objects as they move away from a specified reference point, creating smooth transitions and offering opportunities for performance optimization and unique visual styles.
This system allows for the creation of dynamic, visually sophisticated fade effects that respond to object distances in real-time. By combining a flexible C# component with a powerful, PBR-compatible shader, the Adaptive Mesh Dither Fade System offers both visual enhancement and potential performance benefits for your Unity projects.