LSPP

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.2.0] - 2023-12-06

This version of LSPP is compatible with Unity 2022.3.0f1.

Changed

  • Improved support for orthographic cameras.

[3.1.1] - 2023-09-18

This version of LSPP is compatible with Unity 2022.3.0f1.

Changed

  • Updated readme.

[3.1.0] - 2023-08-30

This version of LSPP is compatible with Unity 2022.3.0f1.

Added

  • Added option to control the occlusion over distance amount.

[3.0.0] - 2023-06-28

This version of LSPP is compatible with Unity 2022.3.0f1.

Changed

  • Changed to RTHandle and Blitter APIs.
  • LSPP is now a UPM-style package.

Added

  • Added option to control the occlusion assumption.
  • Added a component that allows you to override the default light settings.

[2.2.0] - 2023-04-26

Changed

  • Changed the screen edge sampling algorithm to reduce shadow pop-in

Added

  • Added a falloff intensity slider so that you can control the falloff rate of the sun lighting.

[2.1.3] - 2023-03-31

Fixed

  • Fixed an issue causing the Sample Count property to be ignored.

Added

  • Added assembly definition.

[2.1.2] - 2023-03-29

Fixed

  • Fixed an issue causing LSPP to render even when the LSPP override was not in the scene.

Changed

  • Changed the default Fog Density from 4 to 0.

[2.1.1] - 2023-03-29

Fixed

  • Fixed an issue causing Transparent materials to render incorrectly with LSPP.

[2.1.0] - 2023-03-28

Added

  • Added support for XR Single Pass Instanced rendering

Changed

  • Changed target version from 2020.3 to 2021.3 LTS.
  • Changed Shader Graphs to Custom Shaders to enable compatibility with XR SPI rendering requirements, improve performance, and improve compatibility with Unity 2022.x.

[2.0.4] - 2022-11-07

Fixed

  • Fixed a bug causing Decals to render incorrectly in versions of Unity URP with Decal support.

[2.0.3] - 2022-11-07

  • Fixed a bug regarding the creation of the occlusion texture that could occur in Unity 2022+.

[1.0.1] through [2.0.2] - N.D

  • Some changenotes are missing from 1.0.1 through to 2.0.3. Sorry! :)

[1.0.0] - 2022-03-08

  • Initial Release

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