Gaussian Blur

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.0.0] - 2023-12-04

Changed

  • Converted to UPM-style package
  • Updated to Unity 2022.3.

[2.2.0] - 2023-04-25

Changed

  • Changed blurring algorithm to ignore unblurred canvas elements (similar to the backdrop-filter: blur algorithm in CSS).

[2.1.0] - 2023-04-25

Changed

  • Improved depth testing approach

[‍2.0.0] - 2023-04-12

Changed

  • Changed Blur Mask objects so that you no longer need to assign Blur Mask objects to a specific layer.
  • Changed Blur Mask objects so that they now account for depth.
  • Changed Blur Mask from Shader Graph to Custom Shader; it is now more performant.
  • Changed demo scene to make initial set-up easier.

[1.0.0] - 2023-02-15

  • Initial release

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