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Outlines

Image-based Outlines for 2D and 3D games with variable line weight, color, and displacement options.

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Outlines

About this asset

Designed for

Unity 2022.3

Pipelines

Universal Render Pipeline (URP)

Category

visual-effects

Re-envision your game with detailed, accurate outlines.

Outlines is an image-based outline system. Instantly apply outlines to your entire scene and fine-tune outlines using local volumes. Get highly accurate outlines using various detection methods like color, depth, brightness, and normal direction. Adjust outline thickness and alpha based on the distance of each object. Make your outlines feel more organic with slight variations powered by offset and paper textures.

  • Configure outline settings using global and local volumes.
  • Detect outlines with a high degree of accuracy thanks to color, depth, brightness, and normal detection algorithms.
  • Give a more organic feel to the outlines with variation textures.
  • Fine-tune the outline thickness and alpha over distance.

Q: What are image-based outlines?

A: Image-based outlines refer to outlining objects or elements on the entire screen, as opposed to outlining specific mesh objects. It applies outlines to everything visible on the screen, including objects, effects, and other visual elements.

Q: Are these outlines intended for 2D or 3D environments?

A: The outlines can be applied to 2D and 3D environments, as they operate using a combination of depth, normals, color, and luminance to determine where outlines should be placed. The outlines fully support both 2D and 3D scenarios.

Q: What techniques are used for generating the outlines?

A: The current version uses techniques such as difference from depth, normal vector, color, and luminance to generate the outlines.

Q: What is the performance for this asset?

A: The current version runs at 0.1ms on an Nvidia 3070M and at 13ms on a Google Pixel 4a.

Q: Can these outlines be applied to particle systems or visual effects (VFX)?

A: Yes - The outlines can be applied to particle systems or visual effects.

Q: What customization options are available for the outlines?

A: Customization options include outline thickness, outline color, scaling of thickness and alpha based on distance or uniformity, and options to configure each of the depth-detection types. You can also use an offset texture to slightly offset the outlines, and a paper texture to apply a paper effect to the scene. In addition, you can apply a blur to the outlines to soften them.

Q: Can the outlines work with transparent objects?

A: The outlines do work with transparent objects. You can set whether outlines will apply to transparent objects using the render pass event option in the Enqueue Pass component.

Q: How are thickness variations controlled for the outlines?

A: Thickness variations can be controlled through options such as scaling based on distance, uniform scaling, or resolution-aware scaling to ensure a consistent outline appearance.

Q: Is there support for customizing the outline colors?

A: Customization options for outline colors, including support for alpha values, is available to create visually interesting effects.

Q: Can I customize the outlines on a per-mesh basis?

A: There are no options that support the ability to configure outline color or thickness on a per-mesh basis.

Q: How do blur options affect the outlines?

A: This feature allows you to configure the blurriness of the outlines, with blur blurring the output of the outline pass to varying degrees. This executes in a single pass and uses an optional noise algorithm to jitter and smooth the blur amount.


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What game devs think of OccaSoftware

Orion-M42
Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
circusfire126
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
krakentanz
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Contact us

hello@occasoftware.com

All releases

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Package

Unity Version

Type

1.0.0 2022.3

package