git clone or import with package manager
extract > import
Import assets to your Assets/~ folder
Import packages to your Packages/~ folder
Bloom
Better bloom with halos and ghosts.
About this asset
Designed for
Unity 2022.3
Pipelines
Universal Render Pipeline (URP)
Developed by
OccaSoftware
Category
cinematography
Highlight bright objects with advanced bloom post-processing.
Simulate realistic lens responses to lights and emissive objects. Make bright objects glow. Configure the bloom amount and size. Add dynamic copies of bright objects – ghosts. Use the default intensity, color, and offset for each of the 8 ghosted copies or make it yours. Add a camera ring with halos. Fine-tune the halo size, fisheye lens strength, color, and intensity. Add chromatic aberration to ghosts and halos to accentuate their colors and brightness.
- Simulate realistic camera lens lighting responses.
- Make bright objects glow using advanced bloom algorithms.
- Mirror bright areas using ghosts.
- Configure ghost intensity, color, and offset.
- Add halos to the camera lens.
- Tune the halo intensity, distortion, and color.
- Accentuate colors using chromatic aberration on ghosts and halos.
What game devs think of OccaSoftware
Resources & Support
Resources
DocumentationAll releases
View and download all previous releases for this asset.
Package
Unity Version
Type
package
package